Many creatures inhabit the world of Trivium and an intelligent explorer would do well to learn their foibles before engaging. Hunting focuses on increasing a character's ability to exploit the weaknesses of a creature in a bestiary entry, and the more they exploit those weaknesses, the more effective their experience becomes.
Hunting is incremented by attacking creatures using a damage type the creature is weak to.
Favored Enemies[]
It's super-effective! This passive ability tree will increase the damage you deal against enemies when using a damage type the enemy is weak to, as long as you have their bestiary entry.
Favored Enemies (I)
Prerequisites: Hunting (1)
Required For: Favored Enemies (II)
Against creatures for which you possess a bestiary entry you treat any damage type weaknesses as being 10% higher than the base value.
Favored Enemies (II)
Prerequisites: Hunting (20), Favored Enemies (I)
Required For: Favored Enemies (III)
Against creatures for which you possess a bestiary entry you treat any damage type weaknesses as being 20% higher than the base value.
Favored Enemies (III)
Prerequisites: Hunting (40), Favored Enemies (II)
Required For: Favored Enemies (IV)
Against creatures for which you possess a bestiary entry you treat any damage type weaknesses as being 30% higher than the base value.
Favored Enemies (IV)
Prerequisites: Hunting (60), Favored Enemies (III)
Required For: Favored Enemies (V)
Against creatures for which you possess a bestiary entry you treat any damage type weaknesses as being 40% higher than the base value.
Favored Enemies (V)
Prerequisites: Hunting (80), Favored Enemies (IV)
Against creatures for which you possess a bestiary entry you treat any damage type weaknesses as being 50% higher than the base value.
Survivalist[]
Even the most dedicated hunter needs to protect himself when in danger. This passive ability tree will improve a character's resistance to various debilitating effects from enemies they have a bestiary entry of.
Survivalist (I)
Prerequisites: Hunting (10)
Required For: Survivalist (II)
Against creatures for which you possess a bestiary entry you get a +1 bonus to area-of-effect resistance, wounding resistance, and knockdown resistance.
Survivalist (II)
Prerequisites: Hunting (30), Survivalist (I)
Required For: Survivalist (III)
Against creatures for which you possess a bestiary entry you get a +2 bonus to area-of-effect resistance, wounding resistance, and knockdown resistance.
Survivalist (III)
Prerequisites: Hunting (50), Survivalist (II)
Required For: Survivalist (IV)
Against creatures for which you possess a bestiary entry you get a +3 bonus to area-of-effect resistance, wounding resistance, and knockdown resistance.
Survivalist (IV)
Prerequisites: Hunting (70), Survivalist (III)
Required For: Survivalist (V)
Against creatures for which you possess a bestiary entry you get a +4 bonus to area-of-effect resistance, wounding resistance, and knockdown resistance.
Survivalist (V)
Prerequisites: Hunting (90), Survivalist (IV)
Against creatures for which you possess a bestiary entry you get a +5 bonus to area-of-effect resistance, wounding resistance, and knockdown resistance.
Bane of Enemies[]
Know where to strike. This passive ability will give you a bonus to checks to inflict certain status effects on enemies you have a bestiary entry of, such as bleeding.
Bane of Enemies (I)
Prerequisites: Hunting (15)
Required For: Bane of Enemies (II)
Against creatures for which you possess a bestiary entry you get a +1 bonus to overcome knockdown resistance, wounding resistance, and area-of-effect resistance.
Bane of Enemies (II)
Prerequisites: Hunting (35), Bane of Enemies (I)
Required For: Bane of Enemies (III)
Against creatures for which you possess a bestiary entry you get a +2 bonus to overcome knockdown resistance, wounding resistance, and area-of-effect resistance.
Bane of Enemies (III)
Prerequisites: Hunting (55), Bane of Enemies (II)
Required For: Bane of Enemies (IV)
Against creatures for which you possess a bestiary entry you get a +3 bonus to overcome knockdown resistance, wounding resistance, and area-of-effect resistance.
Bane of Enemies (IV)
Prerequisites: Hunting (75), Bane of Enemies (III)
Required For: Bane of Enemies (V)
Against creatures for which you possess a bestiary entry you get a +4 bonus to overcome knockdown resistance, wounding resistance, and area-of-effect resistance.
Bane of Enemies (V)
Prerequisites: Hunting (95), Bane of Enemies (IV)
Against creatures for which you possess a bestiary entry you get a +5 bonus to overcome knockdown resistance, wounding resistance, and area-of-effect resistance.
Back to Utility.